Progress: Polygonal fog of war
While we are still very busy porting features to the new environment, today we'd like to inform you that (as you can see on the screenshot) polygonal fog of war has been successfully implemented.
This means that the fog of war can now be unsnapped from the grid and drawn around irregularly shaped objects. It still works automatically and the exploration mode is still in place as well. The next step is to implement token and lighting features into the new client.
Btw, we will really try to reduce the time between updates and post more often in the future but it also depends on if we have relevant content to share.
Have a nice day!